StarCraft improved on its predecessor Warcraft II, which highlighted two extremely identical playable factions, by introducing asymmetry amongst the units and systems available to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered during the lesser-acknowledged 1996 SSI release War Wind. The device varieties https://lorenzodk18y.blogolize.com/details-fiction-and-starcraft-69183644