StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit types https://conner1605k.diowebhost.com/84983009/the-single-best-strategy-to-use-for-starcraft